About This Game Lorelai will never forget that day. The little she had, it was taken away. Her whole world disintegrated. She never really had a chance, but Lorelai refused to give up. She will fight. And not even death will stop her from getting it all back."A coming-of-age story about a young girl trying to escape the horrors in her family home. But adulthood is like waking up from a long dream. There will be times you will wish you were asleep again... But you can never go back to the same dream." - R. MichalskiLorelai, by Harvester Games, is the conclusive part of R. Michalski's Devil Came Through Here adventure game trilogy, alongside The Cat Lady (2012) and Downfall (2016).A brand new horror adventure with an immersive story and world in full HD. An engaging soundtrack by micAmic and guest artists, English voice acting and Xbox controller support.Starring Maisy Kay as Lorelai, Margaret Cowen, Peter Kingston, Yong Yea, Jonnie Hurn, Abigail Turner, Forbes KB and Jim Sterling you can be certain Lorelai will take you on a whirlwind journey through an engrossing psychological thriller recommended only for adults. Steam achievements included - work towards a bittersweet ending Steam Trading Cards included - a piece of Valve history right there 40 minute soundtrack promo included - enjoy some micAmic action Forthcoming updates - stay tuned for Mac & Linux versions, translations & more What's next for Harvester Games? Thank you for the love & support & enjoy the game! 7aa9394dea Title: LorelaiGenre: AdventureDeveloper:Harvester GamesPublisher:Screen 7Release Date: 26 Apr, 2019 Lorelai Download Licence Key I was struggling deciding whether to give an upvote or a downvote to this game.I simply loved the previous two games to death, and I wanted to love this game too. On a pure technical level, this game is the best one out of the trilogy. But technical stuff isn't what this game series was about.Compared to The Cat Lady and the masterpiece that is Downfall this game just falls short on so many levels. I felt like this game lacks the special something, like the character development of The Cat Lady, or the descent into madness in Downfall. I guess this game was supposed the be about Lorelai overcoming her fear, but at no time in this story have I felt, that Lorelai was actually held back by fear, or have faced fear myself.The previous games discussed very serious topics like depression, bulimia and suicide. This game actually has a serious topic, domestic violence but only for the first couple minutes. After the beginning, this theme is completely dropped and plays absolutely no role in the rest of the game.This game might be considered decent on it's own terms, but as the end of a trilogy, I have to compare it to The Cat Lady and Downfall. Compared to these it's simply not as good. Which is a real shame, because I was really looking forward to another experience like them.To make it short: Where The Cat Lady and Downfall made me feel uncomfortable and had me thinking about their topics for days to come, this game just leaves me saying "that's it?". If you loved The Cat Lady, you will like this game too.I say like, cause while it's visually and handling-wise a step up and more polished, it feels more linear. Which includes less tasks and fewer interactions with other characters you might've wished for along the way.The story is still great and worth playing through at least 2 times to pick up scenes and decisions that you missed.Voice acting and music is perfectly done and placed.Overall a really beautiful and well-crafted sequel game.(just a bit shooort <\/3). Like the previous games in this trilogy, The Cat Lady and Downfall, Lorelai has interesting and beautiful worlds to explore. The gameplay was fun, and I enjoyed the dreamlike logic of solving puzzles. Where the previous games had issues with audio quality, Lorelai sounds great. I wasn't a fan of all the effects of Unity used, or the constant close-up zooms of low resolution graphics, but mostly Lorelai manages to look great.However, the writing is severely lacking. While the supporting cast and the slice-of-life sections were lovely, the major plot feels almost offensively bad. As someone who waited for the game and really wanted to love it I'm very sad to say the story itself is good enough reason not to play this game. Even if you liked the previous games, like I did, you will not find anything remotely emotional at the end of this story.. This game, for all its faults, is also a buggy nightmare. I've experienced 2 misspellings in the subtitles that somewhat broke immersion, but at the end of the day, were forgivable. But then there were the bugs, and I can understand that this game is crazy early in its release and the devs are updating it almost daily, but some of them completely broke the immersion it tried so hard to build. One example was Lorelai walking backwards Michael Jackson moonwalk style through a god damn bench.Another one straight up crashed the game at a very cinematic and suspenseful moment. I don't need to harp on the story, when the game breaks and stops telling the story.Overall, I've experienced about 7 truly immersion breaking bugs in this game.So let's talk about the story...[SPOILERS AHEAD] The video game references were just off the mark. The first was cute, the second, a slight giggle. The third, an eye-roll. And the fourth, please stop. It became immersion ruining after a time and made me want to play Skyrim instead.The chapter transitions really hurt the game as well. I wanted to believe that death, as a main storytelling device, would mean more than just eating stew and coming back to life. Death started to feel inconsequential especially because at the end of the game, you literally die, walk down a staircase, eat the stew, and come back to life 2 minutes later. There was no punishment, there was no moral choice that was truly moral. Also, none of the choices mean ANYTHING except for the latter portion of them. I attempted a "renegade run" where I just stayed a complete \u2665\u2665\u2665\u2665\u2665 of a Lorelai the entire game and it awards the... "Regular"... Ending. I didn't lose karma by sassing everyone in every interaction and tried to be on the Queen of Maggot's side the ENTIRE game. It doesn't matter, you still kill her because Jimmy the Sleepwalker told me to. Lorelai does not have a sense of self, and makes no decisions except for the last two.The antagonist in this game was inconsistent and overall, weak. John (the Stepfather) had all the cards in hand to be a compelling antagonist. He starts off by realizing how much he \u2665\u2665\u2665\u2665ed up in killing you. But then, he goes on to kill four people and a \u2665\u2665\u2665\u2665ing baby. He doesn't regret anything, and he's not afraid of you after coming back from the dead. Also how could his alcoholic, garbled speech, piece of garbage self, pull off the SERIAL HOMICIDE of 5 people and cover it up as well. HOW THE \u2665\u2665\u2665\u2665 DID HE GET 6 BODIES OUT OF AN APARTMENT COMPLEX AND NOBODY NOTICED?? He was drunk as \u2665\u2665\u2665\u2665!Anyway, I loved The Cat Lady, and I'll keep up with these devs, but honestly, you could not play this game and miss nothing in the trilogy.. In short: The voice acting was good, music was decent and the gritty 2D graphics looked just in tune with the previous titles and the mood it tried to establish, but the rest felt below average.Personally, my biggest issues was the lackluster story and uninspiring puzzle designs which felt too simple to solve due to the overall lack of interactions within the world. One would hardly care about the characters and their development (if there was any). The strange mix of using 3D with the main 2D world (which we all loved about the previous titles) threw me out of immersion, felt out of place and did not flatter the game in most places and looked very cheap. The camera would rotate or zoom in\/out of objects during cut-scenes in the most unflattering way. Pulsating lights for seemingly no reason. Some icons representing the actions you have to press on your keyboard\/mouse\/controller (e.g. during "fight scenes") looked like placeholders and rather out of place.You can feel that the developer(s) have put their heart into this title once again, but unfortunately it did not hold up to what it could have been. I would have loved to love this game just as much as I fell in love with The Cat Lady, but overall it felt too rough around the edges.. R. Michalski\u2019s Lorelai is an emotional horror that tells a coming of age story of a young girl trying to escape her toxic family. In Lorelai, we play a heroine who has everything she loves stripped away from her in the most brutal manner. However, she does not intend to give up trying to reclaim what she lost. Instead, Lorelai goes to the afterlife and beyond to save those she loves.In Lorelai, our heroine must overcome a cycle of violence. John is her stepfather. He is an expat who, ever since the factory he worked at was shut down, became an abusive and perverted alcoholic. He punches Lorelai\u2019s mother, wrangles their small child, and sexually harasses Lorelai. These depictions are extremely graphic, often including a lot of gore. The handmade, two-dimensional graphics are hyper realistic and grotesque, which makes this high level of brutality seem more personal.Poverty, war, and drug abuse are the main cause for the graphic domestic abuse, depression, and suicide present in Lorelai. John is an unemployed, alcoholic veteran. Al, an alcoholic chef, struggles to make ends. As a ghost, Lorelai has the option to save or condemn Al to a life of misery. If we choose to aid Al, he\u2019ll go to AA. There, he\u2019ll share that he started drinking because of how bad \u2018chef\u2019s wages\u2019 were, and that his drinking spiraled until he hit his wife, causing her to have a miscarriage.We observe the action in Lorelai from a side camera perspective. Even though the game is a 2D scroller, the art itself remains astounding. It achieves this by mixes together hand-drawn sprites with some 3D backdrops. Scenes can contain multiple textures and saturated colors. [1][2] In contrast, they can also feature a gory expos\u00e9 juxtaposed with striking matte blacks and whites. [3] The camera also serves to carry a heavy symbol. There is interplay between certain camera angles and Lorelai\u2019s emotional state.Travel through various locations, solving riddles, avoiding enemies, and talk to friendly NPCs as the plot of Lorelai unfolds in a non-linear fashion. The choices we make determine our Karma and which one of three different endings we will achieve. However, regardless of the ending, in Lorelai\u2019s own words \u201cThis time the princess is the one who saves the hero.\u201d-----------------------------------[1] Who am I?[2] Rock, Saturation, and Water [3] Beheaded. Game felt rushed. Poor character progression in comparison to previous games. Barely any horror. Choices hardly matter. Short chapters. Lackluster ending. Worst in the series. Try the other games though, they are masterpieces.. I completed this game twice. Played both Cat Lady and Downfall. Waited half a year for this one and bought it instantly.It breaks my heart to say that this one did not live up to the expectations.At the first glance, everything looked great - in a technical way, this game is a huge step forward, multiple steps even. Previous games suffered from low quality voiceover: this one has it great and professional. You couldn't run so a pace has been slow - now you can. You could not skip cutscenes - now you are able to. Graphics are gloomy, colorful and music is great as always, with a fresh touch of synthesisers here and there.Only thing that was left to do was the plot and execution of it. And this... Did not deliver, sadly. I really wanted it to be great or even good, but no matter how hyped I was trying to be, I could not look away from choices that were at the very least concerning.There were great ideas here like first bath scene - it's a fear that is hard to define, yet somewhere in your head; or chapter in which you toy with life of Al and you can see him so vulnerable, not able to see you and you feel almost like a spider looking at helpless victim . But there were also much more that did not really make sense besides boosting up gameplay time or just displaying what can be done in Unity ( bombing scene, train crushing building, scared cat ). And what hurts the most... the fact that choices do not really matter. At all. Even when story implies something completely different. And that scenes in which you look at something morbid or disturbing are very, very rare. .Characters here are simply blank. It's hard to have any second thoughts about their background, story or actions - they just do what you expect them to do, they do not suprise you at any point. There is no twist. There are repetitions of what you do. Puzzles are not really any puzzles, as they are obvious to solve.And one more thing - in a game like this, that is designed to be mature and thought-provoking: throwing a new, deux-ex-machina character that says "yo, I know that someone gave you life back, but you gotta bomb this someone, here have a bomb, she's evil trust me" and your character ACCEPTING THIS WITHOUT ANY EXPLANATION is almost insulting. I have to kill someone from my side because someone absolutely unimportant told me to do so? And that is the whole boss setting? After three games of not knowing who she is, what she is capable of, balancing on a thin line of life and death, dependency and power I just get a bomb and no justification, no answer, no choice? How am I expected to believe that this is the right thing to do? I can write more, but I guess other reviews already did the justice. Let me end it with this: I seriously consider The Cat Lady as one of the most influental games of my life - it really changed me as a person. Downfall is in my head an image that I cannot erase and one of the craziest experiences in gaming.From Lorelai I remember gloomy graphics.And that the dissapointment made me write first and the only review of my 8 years on Steam.Breaks my heart. I really tried to love it. And I failed.. The Cat Lady was one of my favourites. It had it weak sides, sometimes even in the main big thing - narrative - too, but it was an awesome game. Downfall was like... interesting, just not as much as TCL was.Lorelai is disappointing. While the aesthetics is still powerfull, as well as voice cast and music, the main story feels incredibly lacking, bleak and pointless. It doesn't add up, and characters feel not written well enough, like some templates to be further improved. Gameplay is just filler - puzzles are just obvious "pick up and use here" without much sence. It goes the same way for one of the main characters of the series - Queen of Maggots. All resolution about her feels... rushed and uninspired. Like if Rem just was tired from series and wanted to get over with it quickly.And horror... Honestly, it's much less of it here too.It pains me to say this, but... There is no much point of playing Lorelai apart from some slice-of-life episodes from the first part of the game, which felt really good. After that... You might regret you've played this game, especially if you're longstanding fan of TCL.When I'm talking about people who haven't seen Saw yet, I ofter recommend them to watch only the first movie of the series. You can also watch the second, but it's not that good and will kinda ruin all the thing. And you won't get anything from watching further. It feels like it's the same with Lorelai, and I feel really sad about that. But apart from those brief slice-of-life episodes, I wish I had never played Lorelai... Hovewer much I like the voice cast and the music.Sorry, Rem, if you're reading this.
Lorelai Download Licence Key
Updated: Nov 29, 2020
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